miércoles, 26 de noviembre de 2014

Track and Fields Athletics - High Jump

High Jump


It is a track and field athletics event: competitors must jump over a horizontal bar placed at measured heights without any help or device. It looks simple but the High Jump requires speed, agility and technique, here are the 6 component parts of high jump: Approach, Take off, Flight, Bar clearance and Landing.


Approach: The approach must be made at maximum speed while still keeping the body under sufficient control to ensure a proper take-off.
Take-off: Jumpers must take off on one foot.
Flight, bar clearance and landing: Clear the bar 
and leave the landing mat while the bar remains in place. 




Rules:
1. Take-off from one foot only.
2. Don't disturb the bar or the uprights.
3. Jumpers have three opportunities to clear her bar in each round.
4. The winner is the person who makes the highest height without knocking over the bar to the ground. If there is a tie, the person with the lowest number of failures at that highest height, is the winner.



Did you know...?
Records breakers:
Men: 2,45 m Javier Sotomayor (Cuba) 27.07.93
Women: Stefka Kostadinova (Bulgaria) 30.08.87



This video shows you how was the evolution of the jump:


domingo, 16 de noviembre de 2014

FUTSAL


1 .- Brief History
Futsal was born in Uruguay in 1930. When this country was world champion in football, there was great interest for practicing the sport and then Uruguayan schools did not have enough space to build soccer fields. That's when Juan Carlos Ceriani professor, devised the game using rules of water polo, basketball, handball and football, I write the rules of the sport. The "indoor soccer" as he began to call a sensation in Uruguay, from where he entered Chile, Brazil, Argentina, Peru and Spain. Then place in the world.
Futsal is a sport for players with technical ability, to those who like to impose their rule on the ball. The Spanish team has been champion of Europe and the world.

2 .- Laws of playing
2.1. The court



The playing court is a rectangle with a length of 40 m. and a width of 20 m.

2.2. Players.
Each team have twelve (12) players who may be enrolled to play the match. They may only be on the court a maximum of 5 players per team, and one of them will be necessarily a goalkeeper.

It is allowed an unlimited number of substitutions. A player who has been replaced may return to the court as a substitute for another player. Substitutions may be done without stopping the game, including the goalkeeper.

2.3. Duration of the match.
The duration of a match is timed 40 minutes, divided into two equal periods of 20 minutes each,with a 10 minute break between periods.
The teams are allowed to have a minute time-out in each of the periods of one minute duration and only when the applicant team in possession of the ball.

2.4. Starting the match.
Kickoff
The kick-off is a way of starting or restarting play:
- At the beginning of the game or after scoring a goal.
- At the beginning of the second half of the match.
- At the beginning of each period of extra time, if necessary.

2.5. Game Actions.

2.5.1 Actions not allowed.
Two kind of faults:
-Technical fouls
-Personal fouls

Technical fouls will be considered:
-Giving or attempting to kick an opponent.
-Make a trip up an opponent, or try to make it fall.
- Striking or attempting to strike an opponent.
-Holding an opponent
-Pushing an opponent with hands or arms.
To punish that action:
It is punishable by free kick awarded to the opposing team where the offense was committed. If the referee consider that the offense as a voluntary or dangerous he can penalize with red or yellow card.
If a defending team player commits one of these faults in their area of defense of six feet,
shall be punished with a penalty.

Personal fouls committed by players:
-If the goalkeeper stops the match more than 5 seconds, holding the ball in his own area, being in a position to play.
- Push and hold the ball any player for longer than 5 seconds.
- Lose more than 5 seconds to reset the ball in play.
- If the goalkeeper receive the ball from a teammate.
Personal fouls are punished:
All these offenses are punished with the change of possession to the opposing team.

Expulsions
A player is sent off and shown the red card if he commits any of the following offenses:
-Or violent behavior.
-Or spitting at an opponent or any other person.
-Prevent the opposing team a goal with his hands.
-Cut an obvious goal opportunity to an opponent by hitting or make himtrip up.
-Using abusive language, rude and obscene.
- Receiving a second warning in the same game.

A player sent off won´t play again, and won´t be able to sit on the bench of substitutes.
Accumulated fouls
Are those punished by a direct free kick.
When a team reaches five accumulated fouls, from the sixth accumulated foul players of the defending team may not form a barrier to defend a free kick and the kick must kick with the
intention of scoring a goal and may not pass the ball to another player.

Throw-in.
Is awarded a throw-in:
- When the ball crosses entirely the sidelines, either by land or by air .
The match will restart from the exact spot where the ball went out for a player of the opposite team that touched it last. It will be done by a kick with the foot.
No goal may be scored directly from kick-in.

Penalties
The penalty is a direct free kick, whose serve is made from the penalty spot, at which point all players except the goalkeeper and the player's executor, must be outside the penalty area.
The opposing goalkeeper must remain on his goal line between the poles of the frame, without moving his feet until the ball is in play.
The executor of punishment, should throw the ball forward.

 3 .- Technical skillss to be developed this course.

PASSES
They are kicks that make the ball go in the direction of one of your team.
You can pass the ball from two different locations of the foot, the outside and the inside of the foot. In this sport because of how small the court is , passing is the main element when dribbling.

KICKS
It's a kick you do with your foot to the ball in order to get a goal. You can shoot with
different surfaces of the foot. It can strike in different ways:
- Tip: is used to shoot with maximum power or to make jellies.
- Inner kick: Used to adjust the ball over the place you want to go so the shot did not go so fast that when Shiite edge.
- Instep(Empeine): Performed with the forefoot.
- Heel: It used to surprise the goalie must throw distances close, because if you pull away you do not get far.

GETTING PAST or SWERVING PAST
Getting past is used to overcome the opposing player, use the entire foot. There are many types of actions (Croquet, Cycling, Hat, highways, etc..)

DRIBBLING
Displacements are made with the ball at his feet. Because the court is small it will have to do with the ball close to the feet. You can drive the ball inside, outside, sole. Unlike getting past driving involves to get the ball to free sites from which you can pass, shoot or dribble.

CONTROLS
These are contacts that make the ball with any part of the body so the ball stays close to
your body, to continue with another type of offensive action.

HIT WITH THE HEAD.
Where else is used is in the corner to get the goal or pass to a member of your team.

FAKES

They are used to cheat opponents either when shooting, passing or driving